archive-info.com » INFO » Z » ZERO-K.INFO

Total: 387

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • DeinFreund user page - Zero-K
    Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Report this player DeinFreund Chat with DeinFreund in the lobby First Login 3 years ago Last Login 7 hours ago Your levelprogress 22 Points for unlocks on next level 4380 Level 107 Level 108 Clan SRS Trophies 531 521 306 223 144 140 111 105 96 87 75 55 54 52 27 23 12 12 10 7 3 2 1 1 Commanders DeinFreund can unlock technologies worth 215340 points DeinHonkplonk DeinMetallarbeiter Last battles 2520 played 382 watched 60 missions B411835 7 on Eye Of Horus v2 B411829 4 on Titan v2 B411828 17 on LLTAComplexV2 B411825 16 on Tangerine B411823 18 on DeltaSiegeDry Deluxe V3 B411819 13 on RustyDelta Final B411731 4 on Red Comet B411728 4 on Ravaged v2 B411727 5 on Adamantine Mountian V1 B411726 6 on FrostBiteV2 Posted threads 460 posts in 82 threads ECONOMY Commander storage upgrade Ingame Fails Funny Pics B411383 2 on DesertCliffsV1 Multiplayer Set based ELO Balancer broken B411303 6 on IncultaV2 Multiplayer Make Avengers pull up Scythes Make Surfboard buildable by cons Poll votes Are you playing with text to speech automatic

    Original URL path: http://zero-k.info/Users/Detail/232028 (2016-04-29)
    Open archived version from archive


  • Make Avengers pull up - forum thread - Zero-K
    Avengers are also useless Well I lied they have 1 use in chasing down bombers and banshees Then they die horribly to tridents or rapiers or anything else really I m not really sure how these should be balanced as if they actually could kill stuff and function as air superiority fighters they would be beyond broken They can also pick off lone raiders but often end up dying to them as well They avenge your opponent for you building them Hawks are slow and can t even trade well against rapiers They get mauled by tridents super hard too Why bother with avengers hawks when you can just spam tridents mindlessly and win all air engagements Phoenix costs too much for what it does Either raise hp a ton or lower cost a ton Skirms may be hit hard by this but luckily the bullshit heavy skirmishers firewalker grizzly buoy will still be fine Airfactory is never scary always a freewin for your opponent who gets gunships Gunships just outclass air in every way except for speed maybe but I never found this too problematic dumb idea Remove raven dive and make them like 10 cheaper Make bombs drop a bit faster Give bombs aoe slow damage large radius insert slow damage meme Means you can t use them to pick off raiders but are more effective against heavier units EMP would also be a possibility 1 0 GoogleFrog 3 days ago There might be a tag in the engine for pulling up Or maybe the PR was never pulled In general the fighter behaviour in Spring is a mess It works for some things but there are a lot of parameters and we are unlikely to end up with what we want Perhaps there should be a gadget to control fighter strafing 0 0 Aquanim 3 days ago edited 3 days ago Air getting mauled by gunship in air to air engagements is a problem yes Phoenix could also be better quote Or you could just make rapiers or something 20 rapiers are better than 10 thunderbirds One Thunderbird is so so much better than two rapiers quote 70 of the time I see people stunning their own units just as much as the enemy s 70 of people are bad at Thunderbirds They do require skill quote If they somehow do get a good run off the enemy just retreats for 10 seconds You do have to have a plan for those 10 seconds quote Next time they bring aa and enjoy their 550 metal donation If you did the first time right there is no next time since they no longer have a viable army quote How to make thunderbirds actually useful Metal cost 550 400 Doesn t stun allied units please please do this so I can demolish people for the 6 hours before it gets reverted 0 0 PowerGuy 3 days ago quote Better introduce an a10 warhog plane into zk BRRRRRRRRRRRRRRRRT new flier

    Original URL path: http://zero-k.info/Forum/Thread/22344 (2016-04-29)
    Open archived version from archive

  • Changelog of past releases - forum thread - Zero-K
    faster Their minimum speed is now 75 of max speed from 50 Interface Right clicking on a mex spot in Eco view F4 when only cons are selected now queues a mex Skydust UI now works with mexes and during pause Reworked the gunships radar icon set Spoiler Blastwing Gnat Banshee Rapier Brawler Blackdawn Trident Valkyrie Vindicator Idle constructor select now works with Shift adds the closest unselected idle con to selection the UI button now shows both the select 1 and select all hotkeys treating unfinished cons as idle is now toggleable default false space click brings up its options menu Comm Selector screen has a toggle to hide trainer comms disables itself when no longer relevant Factory Panel ETA display has the same rules as the inworld display advanced tacnuke range displays vertical emp aoe can now be toggled default off added a hotkeyable action to select a ready Raven the old COFC tiltzoom behaviour of drifting the object under the cursor to screen center is now an option independent of tiltzoom initial queue now works with disabled units properly menus general clutter reduction Command Console Activated plays when the game is ready instead of halfway through loading TTS now obeys the master volume slider and has its own volume slider in the menu Free For All games now default to shuffle start boxes Strike Comm now the default comm Resign votes now use team names like Team North Polish translations for misc tooltips Russian translations for units Other Units wading through shallow water now leave wakes some trees sway with the wind Endgame graphs now measure damage in metal cost instead of health Purple Heart award now tracks environmental damage and friendly fire Added mex config for Tandem Craters and Silo Valley Added a health multiplier modoption

    Original URL path: http://zero-k.info/Forum/Thread/20981 (2016-04-29)
    Open archived version from archive

  • Dark Souls 3 (and my LP) - forum thread - Zero-K
    a bottomless pit of death 4 0 Anir 14 days ago Have fun with an entless amount of deaths Will wait until i got more time then i will buy it too Maybe we will met 0 0 pnoepel 4 days ago edited 4 days ago https www youtube com watch v kgskiSbA1rg list PLmJnvU5T53FkOqExqc I 8IrXBuGv8kcp t 9m55s whooops such an interesting concept confronting beginning players with enemies which are only to beat by trial and error micromanagement not that motivating au contraire take diablo 2 with its smooth first act until the boss fight 0 0 Shadowfury333 3 days ago edited 3 days ago pnoepel The giant lizard in episode 1 is more there for experienced players that and I m not using a shield which is rather unusual and makes it a lot harder to learn attack patterns without getting hurt Normally when you encounter something new in these games you either get enough warning about what it does before it hits you or it doesn t hit very hard so you don t have to die first If you have a shield the enemy can hit the shield and not you which only drains your regenerating stamina rather than your non regenerating health so it doesn t kill you right away 1 0 Anir 3 days ago Shadowfury many enemys like the dragon on the bridge or some treasures in dark souls 1 kill you instand By the way Shields are for noobs 0 0 Shadowfury333 3 days ago edited 3 days ago The Drake in DS1 is a bit controversial On the one hand you get a preview of it in the Undead Burg and it is up to you to remember it and there are weird burn marks on the bridge On the other hand it does come from behind so realizing that is the point the Drake comes back isn t that likely As for the mimic yeah I kinda agree It s pretty weirdly placed in a fortress of traps when first encountered in DS1 which is a bit of a giveaway but even if the player realizes it s a trap they won t have any idea what to do about it unless they have played a lot of western RPGs or at least a lot of D D That being said as far as 3 goes other than that one mimic under the dragon and the dragon is super obvious I haven t found anything that would instantly kill a new player without some warning 0 0 Flipstip 3 days ago Hey Shadowfury I saw some videos of yours DS3 LP but I was wondering since I never played any of those games what is the story All I got was killing creepy stuff in a creepy world where you the word xp is changed by souls And bosses look like glitches 0 0 Sprung 3 days ago quote what is the story YOU DIED 2 0 Shadowfury333 2 days

    Original URL path: http://zero-k.info/Forum/Thread/22296 (2016-04-29)
    Open archived version from archive

  • map featuring and map unfeaturing and map supporting and map unsupporting - forum thread - Zero-K
    t advocating for that position just saying that s what they thought it meant Perhaps they would support a different meaning if asked their opinion Criteria Featured better than Supported The question of how much better is completely open and in part depends on the question of how many maps are expected to be featured I ll discuss that separately in a moment Meaning Supported Findable with map MapName Findable with web search Allowed in public hosts Unsupported maps not visible in websearch Unsupported maps not allowed on public hosts Any maps are allowed on private hosts Need a command similar to map MapName which selects any map on private hosts Need a command similar to map which selects a random supported map Meaning Featured Selected at random with map Used with automated matchmaking There is an open question as to how many maps should be included in the featured pool ShadowFury is of the opinion that there shouldn t be more than 25 or so across all game types and no more than 12 in any one game type Others disagree that the matchmaking pool should be so small ShadowFury replies that the pool should be small but the maps in the pool should be rotated every few months Knorke suggests Featured maps that have special attention For example map of the week or winter maps themed mappool before christmas or whatever I believe there are some people who think that the featured pool should include all the maps that are good especially if supported just means all the maps that work I will add this one point If the featured pool is deliberately kept small so that there are more good maps than there are are currently featured maps and especially if the intention is to rotate maps through the featured pool then we would need yet another tag comparable in meaning to good enough to feature but not currently featured There would be no practical effect of this tag they would be playable in the public hosts like any other supported map and would not show up in the matchmaking or map pool But we would need to tag them anyway for two reasons One so that when Jasper and other admins are reviewing maps if they find one that s good they have something to tag it with And Two so that when it s time to rotate the maps in the featured pool then we know which maps to choose from without having to wade through all several hundred supported maps So as I see it the open questions not yet resolved by consensus are 1 Should supported imply a certain quality of gameplay and or aesthetics or only a technical compatibility with ZK 2 If the former what minimum standard of gameplay and or aesthetics is required to become supported 3 Considering the answers to 1 and 2 what minimum standard of gameplay and or aesthetics is required to become featured 4 Should the

    Original URL path: http://zero-k.info/Forum/Thread/22327 (2016-04-29)
    Open archived version from archive

  • IMG-FactoryOrdersTutorial-Test-mission - testMi clan detail - Zero-K
    Play with your friends or make friends while playing Ladders Users Find a player Code of Conduct Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to clan list IMG FactoryOrdersTutorial Test mission testMi 2up knorke Hosting the Test mission picture for http zero k info Wiki

    Original URL path: http://zero-k.info/Clans/Detail/1922 (2016-04-29)
    Open archived version from archive

  • [2up]knorke user page - Zero-K
    Chat with 2up knorke in the lobby First Login 5 years ago Last Login 20 months ago Your levelprogress 22 Points for unlocks on next level 2340 Level 56 Level 57 Clan testMi Clan founder or elected leader clan based only one person can hold this is voteable bomber quota 100 dropship quota 100 warp quota 100 metal quota 100 can set energy priorities controls texts Clan Leader nbsp of testMi Trophies 271 195 144 107 40 38 22 18 16 10 8 6 5 3 3 2 1 Commanders 2up knorke can unlock technologies worth 67200 points Last battles 609 played 106 watched 12 missions B258721 4 on Ternion B255570 5 on Mininuggets v3 B235709 12 on AmazonDeltav20 B234750 2 on Hide and Seek v03 B234733 2 on Avalanche v2 B234731 2 on Avalanche v2 B234717 2 on Iceland v1 B234714 2 on Altair Crossing v3 B234713 2 on Altair Crossing v3 B234712 2 on Altair Crossing v3 Posted threads 1644 posts in 159 threads why we dont get new players text to speech Commander storage upgrade Make Surfboard buildable by cons Whats going on Help plzzzzzzz where is Zero k Constant admin abuse by Chesti Best wampon MapTagging

    Original URL path: http://zero-k.info/Users/Detail/1292 (2016-04-29)
    Open archived version from archive

  • Patch Notes List - forum thread - Zero-K
    overall less DPS Blastwing has better accel deceleration 1 3 6 1 16 Jun 2015 Units may now jump onto buildings Antinuke behaviour improved 1 3 6 0 11 Jun 2015 Jumpfac units buffed Ship units generally buffed Sniper nerfed Recluse buffed Firewalker shotgun Scallop shorter range 1 3 4 1 3 Apr 2015 Raven speed nerf Slasher overkill prevention 1 3 1 17 28 Jan 2015 Nano shielding removed Vandal overkill prevention 1 3 1 13 24 Jan 2015 Weaver buff Rocko health nerf 1 3 1 8 17 Jan 2015 Overpowered Missile Update 1 3 1 5 11 Jan 2015 Damage fixes and small health tweaks 1 3 1 0 6 Jan 2015 Banisher lighter and rerole Sumo buffed Funnelweb nerfed Gauss regen Wolverine nerf 1 2 12 0 30 Nov 2014 Reef remodel Mace nerf Dagger range nerf Sonar heavier 1 2 11 0 31 Oct 2014 MORPH REMOVED Bomber rearm before repair 1 2 8 18 30 Sep 2014 Superweapon changes 1 2 7 11 8 Aug 2014 Duck range halved Claymore heavier Ship tweaks Kamikaze wreckage 1 2 7 9 3 Aug 2014 Dagger cost increase Mace speed nerfed Lveh nerfs partially reverted Wolverine fires backwards 1 2 7 0 30 Jun 2014 Bandit cost reduced Outlaw speed increased Dirtbag armed IIRC its attack was quickly reduced Pyro HP reduced Jack cost reduced slightly Rapier slow Brawler range buff Trident rework Rocko nerf Sonar range drastically reduced Ships reworked 1 2 6 0 1 Jun 2014 Rocko speed reduced Gauss pierces water Commander Gauss removed Duck buffed Urchin nerfed 1 2 4 9 23 Apr 2014 E Cell removed Wolverine mines cloak fixed unit renames 1 2 4 0 7 Apr 2014 Sea balance Claymore added Stopping here is largely an arbitrary choice based on it being entirely before my time and changes beyond this point probably aren t super relevant today 26 0 Sprung 11 months ago Next patch Banshee regen works when moving it has Glaive style quick regen but can t really use it because it resets on movement Reef anti actually works Banisher OKP 2 0 Orfelius 11 months ago Heh you forgot unexpected Brawler mega buff then its nerf and rerole You also forgot the Banisher rerole 0 0 Anarchid 11 months ago edited 11 months ago quote 1 2 4 9 E Cell removed Wolverine mines cloak unit renames This is inaccurate Claw was cloakable already in 2010 The changelog probably referred to the idle cloak customparam which would have allowed widgets and AI to know about this behaviour 0 0 kaen 11 months ago edited 11 months ago This speaks to the larger issue of patches balance changes in particular being hard to track as a player The forum posts are really nice when we get them but they re partitioned by version whereas typically someone looking for this information is interested in a particular unit or type of change Having a searchable browsable feed of individual balance

    Original URL path: http://zero-k.info/Forum/Thread/16327 (2016-04-29)
    Open archived version from archive