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  • ECONOMY - forum thread - Zero-K
    before or after making your first raiders make a constructor to expand in another direction than your com Take a mex cluster then put down solars or wind on high maps then continue taking mexes Make a constructor for each 3 5 combat units you make send them to expand in different directions let the second one build energy and later caretakers and fusions use some for reclaiming repair and setting up defense hint use areamex W to quickly order a con to take mexes in an area Third lesson Priorities These are essential for early game economy and continue to make a big difference in the late game You can set which build project gets resources first so they finish faster than the others In general prioritize what you need build a caretaker when you don t have enough buildpower to spent your metal prioritize solars when stalling energy prioritize emergency defense towers You always need more metal so put them on high prio as well hints always give your com high prio so he can quickly make defense when an attack coms make solars when you stall energy in the menu there is a setting called initial unit state which you can should set to be high priority for mexes Fourth lesson reclaim Another reason to have constructors near the front reclaim the wrecks of your fallen enemies units It s basically free metal And you don t want your enemy to have it hint when there are a lot of wrecks 500m or more around and you have time to reclaim them build a caretaker or more to eat it faster to be continued 4 0 SnuggleBass 2 days ago edited 2 days ago Looking at your xp you re new You might be after more basic

    Original URL path: http://zero-k.info/Forum/Thread/22353 (2016-04-29)
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  • (SpringCabal's) Ludum Dare 35 - forum thread - Zero-K
    instead of always linking to the image source 1 0 gajop 8 days ago Oh thanks didn t realize it got hijacked Seems I can t do much right this morning 0 0 Shadowfury333 8 days ago Neat I m not sure if when I ll make a video for it but probably not tonight I really want to do some ZK commentary since I wasn t able to this past weekend 0 0 gajop 8 days ago Shadowfury333 This game s a bit different no combat and rather short but I don t think it has interesting gameplay Your video reviews are always interesting and usually the best streams we get of our game so it s really appreciated if you do play it I will understand if you don t have time for it though 0 0 Shadowfury333 8 days ago Yeah I had my cousin s wedding this past weekend so I couldn t do any ZK Were it not for that I d stream this but I ll probably do so next Tuesday No guarantees that s just the likely earliest time if any 0 0 gajop 8 days ago Alright I ll attempt to be online next Tuesday in any case but no promises either my availability depends on the time of stream 0 0 Shadowfury333 8 days ago It will be at 7PM PDT 2AM UTC If it is short and doesn t have much to it I might do ZK afterwards but I ve enjoyed your earlier LD games so I ll do this one too 0 0 gajop 8 days ago OK The earliest I would be available is 8 10PM though 0 0 ivand 8 days ago edited 8 days ago Don t see shade model ATI AMD Only traces are

    Original URL path: http://zero-k.info/Forum/Thread/22321 (2016-04-29)
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  • gajop user page - Zero-K
    Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Report this player gajop Chat with gajop in the lobby First Login 5 years ago Last Login 15 hours ago Your levelprogress 67 Points for unlocks on next level 2060 Level 49 Level 50 Trophies 175 160 111 89 32 27 20 19 17 15 14 12 11 6 5 5 5 4 4 2 Commanders gajop can unlock technologies worth 19690 points Commander 1 Last battles 610 played 92 watched 34 missions B409652 6 on Altair Crossing v3 B409651 6 on Mercury v1 B409649 6 on Tabula Flooded v04 B409648 8 on Sands of War v2 B408868 4 on Comet Catcher Redux B408860 4 on Akilon Wastelands ZK v1 B406662 4 on Altored Arctic B406608 2 on Sever 1 B406605 2 on DesertCliffsV1 B406558 3 on Intersection v3 Posted threads 427 posts in 23 threads Ingame Fails Funny Pics SpringCabal s Ludum Dare 35 text to speech Make Surfboard buildable by cons Ludum Dare 35 Constant admin abuse by Chesti Quit study Map Battle for Planet XIV v01

    Original URL path: http://zero-k.info/Users/Detail/89992 (2016-04-29)
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  • Shadowfury333 user page - Zero-K
    Donate Help cover the server costs Name Password Forgot password username Create an account Report this player Shadowfury333 Chat with Shadowfury333 in the lobby Shadowfury333 is a Zero K Administrator First Login 5 years ago Last Login 20 hours ago Your levelprogress 14 Points for unlocks on next level 2460 Level 59 Level 60 Faction Hegemony Clan LOBSC Trophies 305 124 95 85 16 10 9 5 3 3 2 2 2 2 1 1 1 Commanders Shadowfury333 can unlock technologies worth 63140 points Last battles 494 played 403 watched 21 missions B411357 2 on Lonely Oasis v1 B409480 2 on Trojan Hills v02 B409476 2 on Living Lands v2 03 B409473 2 on Avalanche v2 B408576 2 on Intersection v3 B408020 2 on FinnsRevengeRV4 B407908 4 on AlienDesert B407906 4 on Ravaged v2 B407903 4 on Terra B407901 4 on wanderlust V01 Posted threads 2480 posts in 653 threads SpringCabal s Ludum Dare 35 Set based ELO Dark Souls 3 and my LP B411199 2 on Badlands Multiplayer B410586 2 on OnyxCauldron1 6 Multiplayer B409900 2 on Isle of Grief 0 2 Multiplayer Commander storage upgrade why we dont get new players B410263 2 on Altair Crossing v3 Multiplayer

    Original URL path: http://zero-k.info/Users/Detail/132219 (2016-04-29)
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  • Commander storage upgrade - forum thread - Zero-K
    most unit interactions to use that versatility and even then you still need specific situation to use that As a rule of thumb don t store metal Q I understand but still want storage because I m a pro or don t care about optimal play A Make the storage building Q But I want to have storage on Commander A Use your Commander to build the storage building Q But what if my base dies A Protect your base better Q I couldn t I got 2v1 and couldn t get help A Hide your storage Q I tried the above and still lost my storage A Make a new one Q But that way I still lose my stored metal A Not if you make the new one before the old one dies Q I can t always predict my old storage dying A Only in extreme cases For the extreme cases the enemy has to be super sneaky and for that he deserves to remove your stored metal Q I still think it s good to have an insurance against losing my stored metal A It is extremely suboptimal If you accept that make redundant storages Q But good player XYZ makes tons of storages A Yes but they actually do have that much metal it is not stored metal loss insurance 7 1 Gilgamos 6 days ago sorry was just broaching the idea because I believed it might be fun to have ingame because of fun not so it would mess with your perfect way to play the game Many people that I know in 0k play it because it is a fun and interesting game and not because they need to use the most absolutely eficcient strategies so they can keep a perfect Win Loss ratio 0k is a fun community driven rts not DOTA 0 0 Gilgamos 6 days ago Also I was talking about the ENGINEER commander not the others and integrated storage for the engineer would fit with the style of play that it has 2 0 Skasi 6 days ago edited 6 days ago I think ZK also needs a storage strider Bring back Jugglenaut and redesign it into Storagenaut Also storage missile and storagefactory Btw why can t Dirtbag be used as a Metalbag Bags are supposed to store different things Gilgamos if you want mobile storages spam builders They are mobile and can be reclaimed for metal Adding new units and other things just for the sake of it would result in a really messy chaotic game with an overcrowded interface One of the first things CA ZK did after its birth was removing dozens of units buildings tech levels and even getting rid of the concept of factions I m not saying your idea is bad that it shouldn t be considered or that it ll never happen but keep in mind that not every single idea anybody ever comes up with needs to be implemented to make

    Original URL path: http://zero-k.info/Forum/Thread/22335?page=1 (2016-04-29)
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  • Torchwood Institute - TORCH clan detail - Zero-K
    help have fun Clans Play with your friends or make friends while playing Ladders Users Find a player Code of Conduct Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to clan list Torchwood Institute TORCH Gilgamos LordMark15 Saving humanity from aliens and invaders since 1879 Join

    Original URL path: http://zero-k.info/Clans/Detail/1931 (2016-04-29)
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  • Gilgamos user page - Zero-K
    ask for help have fun Clans Play with your friends or make friends while playing Ladders Users Find a player Code of Conduct Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Report this player Gilgamos Chat with Gilgamos in the lobby First Login 3 months ago Last Login 3 hours ago Your levelprogress 62 Points for unlocks on next level 420 Level 8 Level 9 Faction Rising Clan TORCH Clan founder or elected leader clan based only one person can hold this is voteable bomber quota 100 dropship quota 100 warp quota 100 metal quota 100 can set energy priorities controls texts Clan Leader nbsp of TORCH Trophies 7 6 5 4 4 3 2 2 2 1 1 1 1 Commanders Gilgamos can unlock technologies worth 570 points Kane Ardus Last battles 41 played 0 watched 29 missions B411822 2 on Akilon Wastelands ZK v1 B411815 2 on Akilon Wastelands ZK v1 B411287 1 on Aquatic Divide Revised v02 B410672 2 on Akilon Wastelands ZK v1 B410585 1 on Aquatic Divide Revised v02 B410536 1 on

    Original URL path: http://zero-k.info/Users/Detail/362845 (2016-04-29)
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  • Set based ELO? - forum thread - Zero-K
    0 0 Shadowfury333 3 days ago Glicko basically does this and AFAIK Microsoft s TrueSkill uses the same idea It s not range based so much as statistical where instead of the Elo value you have a mean and standard deviation This does produce something of a range but it also provides distribution information rather than assuming a uniform distribution in the range 0 0 Fealthas 3 days ago Yes I believe Forged alliance forever users this system Your elo is the average of your two bound values A new player has a high variance so the bound is pretty big If two players have the same elo no elo change occurs as the w l is supposed to be 50 Each time a player wins loses this bound shrinks if the w l ratio is around 50 at your elo If you win against someone thats at your lower bound no elo gain happens either but your bound shrinks Elo change is variable on your expected win chance the farther away from your elo you are the more change there will be unlike in our ELO where change happens even if its supposed to be 50 50 I don t remember much else but thats the gist of it 0 0 DeinFreund 3 days ago That s kind of what I ve been thinking about Including such information in team balance should help with reducing randomness in team games further Assuming balancer takes inteam elo deviation into account Trolls High risk players could then be paired with low deviation players to make games more interesting and fun 1 0 natch 3 days ago Honestly some of the best games are stacks of high risk players vs stacks of low risk players the tide can turn so quickly 0 0

    Original URL path: http://zero-k.info/Forum/Thread/22347 (2016-04-29)
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