archive-info.com » INFO » Z » ZERO-K.INFO

Total: 387

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • acidredux map - Zero-K
    Ladders Users Find a player Code of Conduct Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to List acidredux By aGorm Rating Poor Below average Average Good Awesome Acid Redux a sort of Acid Bridge remake by aGorm Size 20 x 10 PLAY ON THIS MAP Downloads 442 Manual downloads http springfiles com sites default files downloads spring spring maps acidredux sd7 http api springfiles com files maps acidredux sd7 http spring1 admin box com downloads spring spring maps acidredux sd7 Last battles B411037 22 on acidredux B410968 4 on acidredux B410889 3 on acidredux B410884 5 on acidredux B410226 21 on acidredux B3704 2 on acidredux B3703 2 on acidredux B3506 1 on acidredux Preview Filter Player sort Rafal ZK 10 days ago Interesting map Water is highly acidic There is a lot of high metal Cystals to reclaim Drawbacks Metal spots are too low metal There is annoying fog on even slight zoom out that makes everything look too dark 0 0 Jasper 8 days ago I looked at this years ago Cystals are

    Original URL path: http://zero-k.info/Maps/Detail/7121 (2016-04-29)
    Open archived version from archive

  • Fetid Marsh - v06 map - Zero-K
    for help have fun Clans Play with your friends or make friends while playing Ladders Users Find a player Code of Conduct Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to List Fetid Marsh v06 By Forboding Angel Rating Poor Below average Average Good Awesome Size

    Original URL path: http://zero-k.info/Maps/Detail/52785 (2016-04-29)
    Open archived version from archive

  • Battle for Planet XIV - v01 map - Zero-K
    v01 B411624 2 on Battle for Planet XIV v01 Preview Filter Player Page of 2 36 records sort Anarchid 10 months ago edited 10 months ago Featured for 1v1 and teams Also tagged as 4p ffa since it seems that this would work 5 0 Orfelius 10 months ago Forb and his map names 2 0 Fx Drone 10 months ago wow how have I never seen this map before it looks interesting 0 1 Orfelius 10 months ago edited 10 months ago I am Anarchid and I will feature a map that relies on spingfeatures bad move P 0 0 XIV Floris 10 months ago My home planet S 8 0 Anarchid 10 months ago edited 10 months ago What ZKL still cannot into dependencies quote wow how have I never seen this map before it looks interesting The obvious answer is obvious it was not there for you to see Only when blood mixes with blood do wonders of the cosmos reveal themselves 0 0 Orfelius 10 months ago edited 10 months ago So can this be unfeatured due to springfeatures thing It cannot be played on at all anyway At least not with ZKL 0 0 Anarchid 10 months ago Unfeatured and unsupported due to ZKL being fun 0 0 Sprung 10 months ago can we unfeature and unsupport ZKL instead 6 0 Anarchid 10 months ago edited 10 months ago I would say that a small group of thoughtful and commited citizens could totally do that over a weekend Indeed that s the only thing that has 6 0 Anarchid 7 months ago I was able to use my secret powers to make this map playable with current versions of ZKL Refeaturing 3 0 Fx Drone 7 months ago can you use your secret powers to make it smaller it is too big for a decent 1v1 imo 2 1 Sprung 7 months ago edited 7 months ago Mexes are imbalanced SE has one 2 4 and one 2 6 while NW has nothing SW has a 3 ubermex and NE has two 2 4 that s of lesser importance as they aren t starts but if all were equal it could allow random 1v1 corners Trees are subject to area reclaim which wastes a lot of con time because they re worth nothing and there are tons of them all over the place Spoiler On the other hand cacti give metal as much as some of the rocks even This combined with trees that give no energy is a bit inconsistent with the standard of metal rocks and energy plants but it s fairly minor 0 0 Evo ForbodingAngel 6 months ago edited 6 months ago This is meant for 1v1 nw vs se Not made for ZK although cacti giving metal is news to me This is an old version which is probably your main issue v2 has been out for months 0 0 Fx Drone 6 months ago v2 is still 16x16 makes

    Original URL path: http://zero-k.info/Maps/Detail/45567 (2016-04-29)
    Open archived version from archive

  • IsisDelta_v02 map - Zero-K
    the river is too shallow to heal hide amphs And hills between the river crossing make them die to porc Also islands ramps are unaccesable by hovers despite from what F1 says You would expect that jumpjets will be good because of the ridges but no They have to cross the shallow water crossing too right into enemy lines You would expect then that air would work great on this map NO It will die to defender spam because there are too many mexes close to each other How come can this map be so bad for ALL of the factories The only thing defending it is that it is quite eye pleasing But still gameplay should be the major factor deciding which map should be featured and wich shouldnt 0 0 Flipstip 17 months ago It is an interesting map though start spots are unbalanced west has three mexes on high ground Orfelius wants to say that every fac has up and downsides on this map 2 0 Jasper 17 months ago This map is fine in teams 0 0 1uP Willk 17 months ago Yea this is an excellent Teams map that makes for some interesting mix teams with ships or hovers fighting at the bottom and land closer up with they intermingling within the delta Keep it 0 0 GoogleFrog 17 months ago Which side has the advantage in 1v1 0 0 2up knorke 17 months ago To see which side wins more often I went to http replays springrts com because zK replays site does not show start positions For 1v1 in XTA there were not many matches on this map Some matches I recognized as uneven because I know one player was MUCH better than the other so I was not sure if to count those In the end I got Left wins 5 Right wins 3 For 1v1 in BA there were more games so I decided to just get 20 results then stop Again I was not sure which matches qualifed as serious for example if startpositions seemed really bad chosen etc Or if the same two players played a series of matches so can mess up results too with so small sample size So again I ignored some matches based on that and in the end I got Left wins 11 Right wins 9 From match results I could not find any imbalance So not really excact methode but I think there is no excact data anyway The map is strange one for sure it gets discussed often in battlerooms and it seems to put players out of their comfort zones I do not like it so much either somehow it feels trange The sides are different but I could not say which one is better so from players perspective the map does not look unbalanced Maybe in zK there could be some minor difference because some mexes are on higher ground which might matter for overdriving them with wind But that

    Original URL path: http://zero-k.info/Maps/Detail/7521 (2016-04-29)
    Open archived version from archive

  • DeltaSiegeDry map - Zero-K
    B410387 1 on DeltaSiegeDry B408936 12 on DeltaSiegeDry B408785 3 on DeltaSiegeDry B407238 6 on DeltaSiegeDry B407234 2 on DeltaSiegeDry B407231 2 on DeltaSiegeDry B406771 2 on DeltaSiegeDry B406746 2 on DeltaSiegeDry Preview Filter Player sort 1245 5 years ago hola quiero jugar 0 0 Lytimli95 4 years ago Nice Map and Great Textures the desing the this map it s very strategic 0 0 XIV Floris 2 years ago Kind request to remove this map from the mappool and stick to the deluxe version The deluxe version has more space in the center and a bigger ramp This one is not suitable for ZK as it encourages long porc games which on itself is bad But it also lags out most computers 0 0 Skasi 2 years ago Wut Deluxe lags even more than this Deluxe is DSD meets speed metal 0 0 XIV Floris 2 years ago edited 2 years ago Does it It is wider It only has more map features I want it to prevent lag from the units the players have not that of the map features 0 0 Rafal ZK 2 years ago Deluxe is larger in both dimensions not only wider And yeah Deluxe lags even more 0 0 XIV Floris 2 years ago sad face would that mean we d have to take it out of the map pool entirely 0 0 KingRaptor 2 years ago Does DSD really lag more than other maps of same size 0 0 XIV Floris 2 years ago no idea but on dsd you are sure to end up in porc lagfest 0 0 Skasi 2 years ago Deluxe is so bad because the heightmap is insane Windgens are super duper efficient there and there s LOTS of space for them DSD on the other hand

    Original URL path: http://zero-k.info/Maps/Detail/7304 (2016-04-29)
    Open archived version from archive

  • Fields_Of_Isis map - Zero-K
    good for sinpleplayer or Multi vs Chicken because some mobs can get over those hills 0 0 mojjj 3 years ago dont trust the hills they have eyes 0 0 ISP Lauri 2 years ago Probably my 1 favourite map It would be interesting to get some discussion about different factories on this map I ve personally had good success with tanks People like to porc up and a single tremor has won teamgames for me several times Especially if it s a lower mid ELO game Reapers are also pretty sick with the ability to easily retreat back behind defenses to repair after a push I also like spiders on this map because of how awesome it is to abuse crabes in the middle Overall I don t know of many other maps where both spiders and tanks can be so nice Any thoughts 0 0 TheSponge 2 years ago This is really a small teams map I have only ever seen 10v10 on it 0 0 ISP Lauri 2 years ago edited 2 years ago Apparently my largest team game on this map is a 7v8 so it might be your luck I like smaller games on this map it allows for just a bit more dynamic gameplay Also it takes a year and a half to make tanks if you have to share mexes with 9 other guys Although a protected tremor is quite insane against all the porc that an average 10v10 on this map will produce 0 0 Saktoth 2 years ago This is a reclaim map All about spamming cons and getting those rocks then getting enough energy to use it all early geos help or winds on hills Secondarily it is about getting some porc in the two gaps so you can hold

    Original URL path: http://zero-k.info/Maps/Detail/7404 (2016-04-29)
    Open archived version from archive

  • Small_Divide-Remake-v04 map - Zero-K
    Divide Remake v04 Preview Filter Player sort 1uP Willk 4 years ago A good 1v1 2v2 map with a focus on spiders 0 0 NeonSturm 4 years ago And air 0 0 jimmy230 3 years ago como es esto ayuda urgente 0 0 Skasi 3 years ago A good 15v15 16v16 map with a focus on trees What s jimmy said 0 0 killer70 3 years ago Core 0 0 1uP Willk 3 years ago Skasi 15v15 on this XD Sounds like porc heaven for the non air spiders 0 0 Anarchid 3 years ago 1uP Willk see thing is the entire map is passable by bots 0 0 Pxtl 3 years ago edited 3 years ago Yeah if you want porc heaven for non spiders you need to break out Hells Pass http zero k info Maps Detail 7489 0 0 1uP Willk 3 years ago Ah didn t notice last time although doesn t crossing the hills that way take forever 0 0 PRO rANDY 23 months ago 19 18 PRO rANDY can small divide be removed from the map pool until it is fixed 19 19 TheSponge what is wrong with it 19 19 PRO rANDY south starts have trees on all 3 start mex 19 19 PRO rANDY top doesn t 19 19 PRO rANDY so each mex takes twice as long to build for south 19 20 TheSponge oh 19 20 PRO rANDY and it also gives away what side u start on 19 20 PRO rANDY since u can see trees being reclaimed thru fog of war 19 44 PRO rANDY how about it 19 50 PRO rANDY be nice if it got fixed as its a nice map apart from that He went offline after that so I ll put this here 7

    Original URL path: http://zero-k.info/Maps/Detail/7768 (2016-04-29)
    Open archived version from archive

  • Comet Catcher Redux map - Zero-K
    game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to List Comet Catcher Redux Planet Lovelace By NOiZE Rating Poor Below average Average Good Awesome Low gravity livens up this desolate landscape Comet Catcher balanced Finally By NOiZE Size 12 x 16 PLAY ON THIS MAP Downloads 29192 Manual downloads http spring1 admin box com downloads spring spring maps Comet Catcher Redux sd7 http api springfiles com files maps comet catcher redux sd7 Last battles B411621 3 on Comet Catcher Redux B411580 10 on Comet Catcher Redux B411448 5 on Comet Catcher Redux B411305 1 on Comet Catcher Redux B411298 12 on Comet Catcher Redux B411230 12 on Comet Catcher Redux B411141 8 on Comet Catcher Redux B411121 1 on Comet Catcher Redux B411120 1 on Comet Catcher Redux B411119 2 on Comet Catcher Redux Preview Filter Player sort 1uP Willk 4 years ago Fun vehicle map Kinda crazy on metal but still an old classic that still lives on 0 0 Skasi 4 years ago Best played east vs west and with corners I d like to change default boxes to that but can t decide which is best 0 0 ffc killer 4 years ago lol next you do red comet to north vs south 0 0 Tapecutter 3 years ago Finally beat this map against CAI now to try and crack 1 vs 2 Great map deceptively simple a couple of snipers in the right places was the key for me 0 0 Anarchid 3 years ago Wanna hear an ultimate Catcher challenge P 0 0 Skasi 3 years ago Play 1v4 you starting in the center AIs starting around you 0 0 mojjj 3 years ago 0 0 Anarchid 3

    Original URL path: http://zero-k.info/Maps/Detail/7251 (2016-04-29)
    Open archived version from archive