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  • Finnish Flag V5.33 map - Zero-K
    have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to List Finnish Flag V5 33 By Rating Poor Below average Average Good Awesome Finnish the enemy team before they Finnish you Caution Water Deals Damage By IrishDruid Size 12 x 8 PLAY ON THIS MAP Downloads 7 Manual downloads

    Original URL path: http://zero-k.info/Maps/Detail/30742 (2016-04-29)
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  • Trololo map - Zero-K
    Downloads 3530 Manual downloads http spring1 admin box com maps trololo sd7 http api springfiles com files maps trololo sd7 Last battles B409101 4 on Trololo B409100 4 on Trololo B408410 4 on Trololo B405039 8 on Trololo B396620 1 on Trololo B395801 10 on Trololo B394926 5 on Trololo B394655 4 on Trololo B394412 4 on Trololo B393630 8 on Trololo Preview Filter Player Page of 3 57 records sort sprang 4 years ago I d like the music to loop 0 0 corgator 4 years ago 0 0 Anthem 4 years ago Worst map ever 10 10 0 0 Antelope 4 years ago umad 0 0 PinK SirArtturi 4 years ago There is just no words to describe how much I hate this meme not to mention this map Thank you for ruining my life Mission successful you trolled me 0 0 corgator 4 years ago If you make mexes at lol or the fangs you save early time and metal LOL is really good for 1v1 or 4 way FFA because it is near the edge easy to defend and good at metal both 0 0 pikts wolas 4 years ago Haters gonna hate 0 0 robburdon 4 years ago This is the best thing ever Move over duck 0 0 Violaceus 4 years ago Great succesor of ye old duck IT PLEASES EMPEROR 0 0 robburdon 4 years ago I for one welcome our new Troll overlords 0 0 somekid 4 years ago no sorry a duck trolled me first 0 0 NeonSturm 3 years ago http springfiles com trololo gives spring more exposure 0 0 somekid 3 years ago that is not good we dont whant peaple here to be trolls we whant em to be here cause they like the game style 0 0

    Original URL path: http://zero-k.info/Maps/Detail/21387 (2016-04-29)
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  • Altair_Crossing_v3 map - Zero-K
    to mex with kbot while south east does South hill base is vehicle save while north hill base isn t The pathing form the middle north west hill to west is worse than the mirrored hill to east Is all of this still true 0 0 Saktoth 3 years ago Sigh Looks like not I thought that would be why this version was made I ll talk to behe about fixing it 0 0 Skasi 3 years ago Could you also ask him to put geo spots a tiny little bit further apart I think their locations are just a tad too risky and a shorter distance to home bases would make games more interesting and increase variety on this map Not too short though only a few tiles cause risk is FUN 0 0 Saktoth 3 years ago I don t have to ask him to do it I can edit the heightmap easily in spring map edit just need his OK 0 0 TheSponge 2 years ago edited 2 years ago Why are map textures so low res ZK would look amazing if maps could have 8k or higher textures 0 0 TheMooseIsLoose 2 years ago edited 2 years ago they don t have to be any higher res if detail tex splatting is used correctly you have advmapshading on bigger texture more memory usage on gpu and bigger maps 20x ish can already use 300mb ssmf in comparison is only a few 1024x images even smaller usage if dds is used 1 0 TheSponge 2 years ago I don t know actually When I turn it on in springsettings cfg it turns itself off after 1 match Would having shadows on objects and units but not the map be a symptom of no advmapshading 0 0 TheMooseIsLoose

    Original URL path: http://zero-k.info/Maps/Detail/23330 (2016-04-29)
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  • TandemCraters map - Zero-K
    of 2 35 records sort Jasper 4 years ago Looks interesting 0 0 GoogleFrog 4 years ago I remember playing a game here It requires quite a bit of awareness on all sides The crater mexes are very important and not accessible by bots 0 0 sprang 4 years ago It s a map for XTA and the crater mexes that produce more crater geo are meant to be hard to get However when played east vs west the craters are immediately accessible for jumpcom jumpbots or spiders This map might play interestingly SW vs NE though since players couldn t start right next to a crater 0 0 NeonSturm 4 years ago The crater mexes are very important and not accessible by bots That is very good we need more such maps which reward air players 0 0 jseah 4 years ago Or rewarding terraform 0 0 NeonSturm 4 years ago How much does this terraform cost time micro 0 0 Jasper 4 years ago I played a game on here SW vs NE Seemed to play fine Even with 4vs4 0 0 sprang 4 years ago K imma feature it 0 0 GBC 1v0ry k1ng 4 years ago epic map 0 0 GoogleFrog 3 years ago Had to unfeature because it recently desynced for 2 people Revisit this if there was a different cause or remake make 0 0 Anthem 3 years ago I ve never noticed any problems with this map and it s pretty fun 0 0 SinKitty 3 years ago desync map 0 0 Saktoth 3 years ago Most mexes are less than 1 0 Because of the larger size this typically ends up being picked for big games The metal is just too low for this That might be almost acceptable for smaller games

    Original URL path: http://zero-k.info/Maps/Detail/19784 (2016-04-29)
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  • indonesia_v4 map - Zero-K
    Today Maybe try a few more times with better players before passing judgement 0 0 That80sJanitor 3 years ago edited 3 years ago Yeah you re right I just felt so entrapped with this map Unless you were playing Hover or Amphib you couldn t do anything else than to porc up on each of the land plots I even got my Sumo stuck because the crater it created when it jumped anchored it in the water You can t even Skuttle the enemy porc because the Skuttles can t traverse the water nor jump Jumpjet units can t jumpjet into the water they can only walk into it Slowly Units that can traverse the water moved at such a snail s pace that even Defenders could take them out before they got close The shallow paths are lies LIES I TELL YOU 0 0 pikts wolas 3 years ago But it has LOL written on it 0 0 Skasi 19 months ago edited 19 months ago This should be added to the 1v1 pool Note to the author The easternmost metal spot close to the southeast geo vent has a wrong metal value soon fixed in ZK 0 0 Fealthas 19 months ago edited 19 months ago Please no more water maps in 1v1 1 0 Orfelius 18 months ago Why is this map even featured With 91 it has awful pathing and the only real fac you can use here is amphib because most coastline is too edgy thus unable normal pathing of the hovers Not to mention that in some places amphs have problems too notably on the center of right teams side 0 0 Skasi 18 months ago Hovers work alright if you use swarms to push one another over the impassable edges P 3 0 Chesti 8 months ago this map has horible pathing for hovers 0 0 Anarchid 8 months ago quote this map horrible FTFY 1 0 Skasi 8 months ago edited 8 months ago I like this map It s really nice and interesting Just needs a few of the sharp heightmap edges smoothed for them to be properly pathable for hovers A similar issue exists on Titan Duel yet on a much much smaller scale 0 0 Orfelius 8 months ago quote A similar issue exists on Titan Duel Skasi you live in the past What is so interesting about this map then It forces you to use amphs only because hover pathing is so gebroked 0 0 Anarchid 8 months ago I can imagine versions of this map which are interesting in that they could allow ships and land factories reasonably But they are not this map 0 0 GBC 1v0ry k1ng 8 months ago This map should be encased in concrete and fired into the sun water porc map nuuuu 0 0 mojjj 8 months ago but crusader snipersub 0 0 Anarchid 8 months ago Artillery standoff is part of the base condition of porcwar The real oppression is

    Original URL path: http://zero-k.info/Maps/Detail/23554 (2016-04-29)
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  • Sever 1 map - Zero-K
    much like Zed 0 0 Orfelius 2 months ago Because it was made in the same way in world machine it uses the same mex features 0 0 GoogleFrog 2 months ago Another candidate map for the obligatory tug of way campaign mission 0 0 Jasper 2 months ago Featured 0 0 GoogleFrog 2 months ago It is much too dark with line of sight enabled The minimap terrain cannot be seen and the map terrain is barely better Fiddling with the LOS it was hard to find a spot such that LOS is visible on the main map and not too dark on the minimap Surely there are settings inside the map that can be tweaked to make it work with our default settings 0 0 Anarchid 2 months ago edited 2 months ago Crystalring seems to be the most pop model i ever made This is a near ant arctic climate right Would be cool to have some harsh ambience like howling winds and stray snowflakes thrown at high speed by those winds I wonder if i have enough bother to make a couple of cyclopean structures with non euclidean geometry If you know what i mean 0 0 TheMooseIsLoose 2 months ago GoogleFrog I can personally make out terrain in LOS view but I acknowledge minimap is black All settings for what you describe would be in mapinfo lua The last release blocking ticket for BAR actually describes this http imolarpg dyndns org trac balatest ticket 943 Anarchid It also helps that crystalrings are effortless to implement Ambient wind https github com KlonZK ambientplayer has already been on my todo 0 0 Orfelius 2 months ago edited 2 months ago Do you have my ambient wind soundfile from remake of Red If not I could send it

    Original URL path: http://zero-k.info/Maps/Detail/51039 (2016-04-29)
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  • Silo_valley_v02 map - Zero-K
    spring maps Silo valley v02 sd7 http springfiles com sites default files downloads spring spring maps Silo valley v02 sd7 http api springfiles com files maps silo valley v02 sd7 Last battles B410500 1 on Silo valley v02 B395955 2 on Silo valley v02 B395950 2 on Silo valley v02 B395948 2 on Silo valley v02 B395945 2 on Silo valley v02 B378379 1 on Silo valley v02 B320526 2 on Silo valley v02 B313607 1 on Silo valley v02 B237752 2 on Silo valley v02 B216775 1 on Silo valley v02 Preview Filter Player sort Jasper 3 years ago Could this work as 1vs1 0 0 TheMooseIsLoose 3 years ago edited 3 years ago Maybe even more in any case looks good so I suggest feature 0 0 Skasi 9 days ago Soo why is this not featured P 0 0 Jasper 8 days ago Supported metal layout needs work 0 0 Skasi 8 days ago What about it I can fix it 0 0 Jasper 8 days ago Some mex have massive metal other very little 0 0 Skasi 8 days ago edited 8 days ago So what should they look like 2 for the small ones 3 to 4 for the big Or 1 5 for the small ones and 2 5 for the big considering this map is tiny 1 0 Shaman 7 days ago edited 7 days ago Why not add some dynamic metal to it If teamsize is greater than 3 then metalmult teamsize 2 else metalmul 1 Then just set all the mexes to 1 metalmult and 1 5 metalmult In a 6v6 this would produce mexes with 3 and 4 5 This way metal scales with game size The 6v6 situation would give mexes with 0 5ea and 0 75ea 0 0

    Original URL path: http://zero-k.info/Maps/Detail/8122 (2016-04-29)
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  • Seths_Ravine_V2 map - Zero-K
    B410567 2 on Seths Ravine V2 B410545 6 on Seths Ravine V2 B410486 2 on Seths Ravine V2 Preview Filter Player Page of 5 97 records sort distrugator55 5 years ago 0 1 Lytimli95 4 years ago This my favorite map 0 0 Skasi 4 years ago unfeatured breaks everything 0 0 sprang 4 years ago Nice map but if it bugs for some agreed it needs to go 0 0 Jasper 4 years ago I thought it was just start boxes not showing up and mex alpha channel 0 0 GoogleFrog 4 years ago Is this all due to fog 0 0 Skasi 4 years ago I doubt fog is the reason that doodads have too big colvols and ZK s metalfinder fails And other maps with fog don t break alpha start boxes defense ranges white metal spot boxes 0 0 Jasper 4 years ago You can press f4 and see the metal spots How are defense ranges broken 0 0 Skasi 4 years ago I can only see metal spots on the minimap when pressing F4 That s not really enough when placing Defense ranges just like start boxes and metal spots have no alpha They all show up with full opacity 0 0 Jasper 4 years ago I dont have the defence range problem why are you using the mini map to place mexs 0 0 Jasper 4 years ago Get a bigger monitor p 0 0 Skasi 4 years ago Err what You said I should press F4 to see metal spots I only see metal spots in spawn areas on the minimap not on the actual map Really don t know what you re up to 0 0 Jasper 4 years ago F4 works for me sounds like your setting are messed up maybe

    Original URL path: http://zero-k.info/Maps/Detail/18306 (2016-04-29)
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