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  • Trojan_Hills_v02 map - Zero-K
    Ladders Users Find a player Code of Conduct Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to List Trojan Hills v02 Planet Torm By 1v0ry k1ng Rating Poor Below average Average Good Awesome Trojan Hills v02 1v1 map by RoX 1v0ry k1ng Geothermals are the key Size 12 x 12 PLAY ON THIS MAP Downloads 8931 Manual downloads http api springfiles com files maps trojan hills v02 sd7 http spring1 admin box com downloads spring spring maps Trojan Hills v02 sd7 Last battles B411697 2 on Trojan Hills v02 B411578 4 on Trojan Hills v02 B411418 11 on Trojan Hills v02 B410859 4 on Trojan Hills v02 B410830 14 on Trojan Hills v02 B410642 1 on Trojan Hills v02 B410640 1 on Trojan Hills v02 B410340 18 on Trojan Hills v02 B410082 3 on Trojan Hills v02 B409636 2 on Trojan Hills v02 Preview Filter Player sort ISP Lauri 2 years ago Interesting tank bot interaction here Early on tanks are nice here but you are on a timer against bots Ground is so soft that

    Original URL path: http://zero-k.info/Maps/Detail/8515 (2016-04-29)
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  • Bandit_Plains_v1 map - Zero-K
    Factions The mighty factions controlling huge sectors of galaxy Community Forum Discuss ask for help have fun Clans Play with your friends or make friends while playing Ladders Users Find a player Code of Conduct Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to List Bandit Plains v1 By 1v0ry k1ng Rating Poor Below average Average Good Awesome Trojan Hills v02 1v1 map by RoX 1v0ry k1ng Geothermals are the key Size 16 x 16 PLAY ON THIS MAP Downloads 7869 Manual downloads http spring1 admin box com downloads spring spring maps Bandit plains v1 sd7 http api springfiles com files maps bandit plains v1 sd7 Last battles B411718 3 on Bandit Plains v1 B411659 2 on Bandit Plains v1 B411518 1 on Bandit Plains v1 B411464 3 on Bandit Plains v1 B411363 1 on Bandit Plains v1 B410801 1 on Bandit Plains v1 B410491 4 on Bandit Plains v1 B409957 6 on Bandit Plains v1 B409933 4 on Bandit Plains v1 B409776 6 on Bandit Plains v1 Preview Filter Player sort GBC 1v0ry k1ng 4

    Original URL path: http://zero-k.info/Maps/Detail/11239 (2016-04-29)
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  • Hide_and_Seek_v03 map - Zero-K
    and ability to strategize from them 0 0 Skasi 4 years ago It s one of the most evil maps rite Hehe It s always a pain in the robo butt A masterpiece 0 0 Pxtl 4 years ago I ve updated the boxes to be larger Starting everybody packed in a sardine can was inappropriate for a teamgame 0 0 GoogleFrog 4 years ago Those are the required startboxes for 1v1 though 0 0 sprang 4 years ago Hay all the tags seem to be reseted 0 0 0 Skasi 4 years ago Duh Pxtl haxxed it 0 0 Skasi 4 years ago Another map that works super well NvW EvW and with corners Boxes must not touch the borders though that s what FlorisXIV said 0 0 GoogleFrog 4 years ago You are suppose to start on the mex spot triplet in the lower interior 0 0 Pxtl 4 years ago Sorry got carried away fixing the obscenely small 1v1 only boxes That layout gave too much power to fast comms in a teamgame as players rushed to spread out Looks like current compromise boxen are best 0 0 Pxtl 4 years ago Dinno why all the tags reset though All I changes was script Website bug 0 0 NeonSturm 4 years ago best map ever 0 0 sprang 4 years ago Could this map be changed back to the 1v1 style boxes In my opinion the map would play way nicer that way The boxes wouldn t have to be obscenely small I think boxes roughly the size of the mex triplet but a bit bigger would be fine Also I don t really understand Pxtl s reason for the big boxes Small boxes give more power to fast comms If you think so then pick a

    Original URL path: http://zero-k.info/Maps/Detail/14009 (2016-04-29)
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  • Ravaged_v2 map - Zero-K
    Gehenna Rising so I think mountains doesn t really work here 0 0 Saktoth 4 years ago IMO mountains means spider jumper required favoured There is no map that greater fits that description than this one 0 0 Jasper 4 years ago Agreed tag mountains 0 0 Skasi 4 years ago Seriously This one is not spiders jumpers at all Not even half the players I see go spiders jumpers on this map I wouldn t either it s just a waste Where do you think these units are favored On what part of the map Maybe your very own terraformed superwall lolztrollz 0 0 GoogleFrog 4 years ago This calls for a Battle of the Tags Mountain units vs Hilly units 0 0 Skasi 4 years ago Don t forget vehicles can go almost anywhere too Froggie P 0 0 GoogleFrog 4 years ago If you want to play for the Vehicles team you can 0 0 Skasi 4 years ago Nope you re just being silly Minelaying artillery s super duper on this map as are Levelers push shit down the cliffs Weazels robust flea Merls small map super range Slashers the middle hole is a SUPERB defense for your Slasherspam yeah and of course all the other ones Same goes for kbots btw Anything s as useful as spiders jumpers on this map Tomorrow y all gotta send shits to this planeZ in zomgPW 0 0 Anthem 4 years ago I have played this map several times and I don t think I ve ever won it 1 for me being bad 0 0 GoogleFrog 4 years ago Try Banshee rush 0 0 Skasi 4 years ago Try using jumpers or Ticks allterrain abilities Ticks can run on the cliff walls in the center and stay out

    Original URL path: http://zero-k.info/Maps/Detail/18482 (2016-04-29)
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  • wanderlust_V01 map - Zero-K
    Frequently Asked Questions PlanetWars PlanetWars Multiplayer online campaign Ladder Factions The mighty factions controlling huge sectors of galaxy Community Forum Discuss ask for help have fun Clans Play with your friends or make friends while playing Ladders Users Find a player Code of Conduct Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to List wanderlust V01 By FlorisXIV Rating Poor Below average Average Good Awesome Wanderlust 1v1 tot 3v3 map with 3 larger metalpatches in the centre Look at the slope map for Kbots and vehicles carefully By FlorisXIV Size 10 x 8 PLAY ON THIS MAP Downloads 7341 Manual downloads http api springfiles com files maps wanderlust v01 sd7 http spring1 admin box com maps wanderlust v01 sd7 Last battles B411421 2 on wanderlust V01 B411292 4 on wanderlust V01 B411132 2 on wanderlust V01 B411036 2 on wanderlust V01 B410591 4 on wanderlust V01 B409760 4 on wanderlust V01 B409660 2 on wanderlust V01 B409623 1 on wanderlust V01 B409619 1 on wanderlust V01 B409588 5 on wanderlust V01 Preview Filter Player sort exciter

    Original URL path: http://zero-k.info/Maps/Detail/20018 (2016-04-29)
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  • Mininuggets_v3 map - Zero-K
    especially the models at the right side 0 0 2up knorke 3 years ago broken texture when zoomed out appearently problem when making a map with springmapedit and ATI http springrts com phpbb viewtopic php f 13 t 28432 0 0 Skasi 3 years ago Heightmap could be a tiny mini bit more interesting 0 0 rks poppuyo 3 years ago knorke I guess this means I should try to release a v4 after using sme on a computer with an nvidia card Skasi any suggestions This is still my first map so I haven t really tried anything out of the boring and ordinary 0 0 2up knorke 3 years ago rks poppuyo yes Or you could export heightmap texture from SME and then compile using Mapconv That is a bit more complicated but Enetheru is working on new tutorials for that http springrts com wiki Mapdev Main 0 0 Skasi 3 years ago edited 3 years ago I suggest you use the existing textures to get an idea for a nice heightmap The white platform could be around 100 elmos higher that s just a guess add or take whatever you feel like the darker area around it not the street could be all ramps Sand could be hilly the street flat 0 0 KingRaptor 24 months ago edited 24 months ago I don t suppose anyone knows who made the Tyranid features in the map or if they re free not IP infringing art 0 0 ffc killer 24 months ago tyranid 0 0 TheEloIsALie 24 months ago edited 24 months ago Move your camera to the east The far east no pun intended 0 0 ffc killer 24 months ago i know but what is tyranid 0 0 TheEloIsALie 24 months ago edited 24 months ago

    Original URL path: http://zero-k.info/Maps/Detail/23675 (2016-04-29)
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  • Polish Flag v3 map - Zero-K
    a player Code of Conduct Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to List Polish Flag v3 By Rating Poor Below average Average Good Awesome You forgot Poland v3 By IrishDruid Size 8 x 8 PLAY ON THIS MAP Downloads 95 Manual downloads http spring1

    Original URL path: http://zero-k.info/Maps/Detail/30345 (2016-04-29)
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  • Finnish Flag V5.32 map - Zero-K
    to prevent that one error from occuring if it does occur 0 0 Shaman 2 years ago Nope Unitsync still not fixed 0 0 TheDarkStar 2 years ago At least this is downloadable 1 0 Shaman 2 years ago edited 2 years ago Eh The download works for 5 32 Awesome 5 33 is the same thing just another attempt at uploading FINALLLY YAY And ofc there s one bug left l 0 0 Saab 2 years ago edited 2 years ago New idea Add chicken queen to spawn 10 mins in on either hard suicidal difficulty 0 0 Shaman 2 years ago edited 2 years ago http pastebin com ktmiDWJT For those of you thinking one side is unbalanced You are wrong It is random There s so much randomness to this map In fact sometimes with inadequete defenses it may appear you are on the bad side of the map However there is no bad side Please do not blame the map thinking its a cheat map Its not Just learn to have fun and not get trolled This is a REAL troll map You have been warned next version will fix the last remaining bug CheckPos Invalid UnitID if killed during CheckPosing and add chix queen landed to Striders and random event 0 0 CrazyEddie 2 years ago The only winning move is not to play 1 0 TheDarkStar 2 years ago We need a map that has a medium level of randomness since there is this with EVERTHING RANDOMLY ALL THE TIME and v4 with set times for the crawling bomb time the missile time and the small list of falling units 0 0 Shaman 2 years ago edited 2 years ago Idk I like the high level of randomness personally It makes things unpredictable If this becomes a modoption we could have something like a random or set time and the options to modify the constant tables That feature is beyond me tho but I d love to have some customisation The randomness is mostly for replayability level If you can t predict something you can t really strategise against it I might fork the map into two seperate versions the new one and the old v4 gadget with bug fixes That way everyone is happy I won t patch the missile bug in v4 tho The randomness is maybe overboard but just give it time Its new give it a little time try everything out I ll hold off on the bug fixes and everything until after new years then I ll make a post on the forums and request feedback I d rather see everyone happy with the gadget or at least a majority We ll do something like rate each feature Remove the unwanted features and make new ones next year But for now I m withholding Turkish Flag until the next year Jan 6th or so and I ll continue development of the trollifier gadget after it The GOOD news tho

    Original URL path: http://zero-k.info/Maps/Detail/30737 (2016-04-29)
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