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  • TMA-0 v1_1 map - Zero-K
    Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to List TMA 0 v1 1 By Beherith Rating Poor Below average Average Good Awesome TMA 0 v1 1 for 8 16 players Fixed ZK incompatible widget made mapinfo lua ivand By teh Beherith mysterme at gmail dot com Size 32 x 32 PLAY ON THIS MAP Downloads 461 Manual downloads http spring1 admin box com maps tma 0 v1 1 sd7 http api springfiles com files maps tma 0 v1 1 sd7 Last battles B411647 2 on TMA 0 v1 1 B411646 2 on TMA 0 v1 1 B411038 1 on TMA 0 v1 1 B410789 1 on TMA 0 v1 1 B410786 1 on TMA 0 v1 1 B410533 2 on TMA 0 v1 1 B410530 2 on TMA 0 v1 1 B408626 2 on TMA 0 v1 1 B408394 1 on TMA 0 v1 1 B407900 1 on TMA 0 v1 1 Preview Filter Player sort ivand 11 months ago Updated for ZK so it doesn t crashes the UI Windmills are disabled we are deep into space anyway 4 0 Jasper 11 months ago Featured as FFA and added

    Original URL path: http://zero-k.info/Maps/Detail/42157 (2016-04-29)
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  • AstroTurf v2_3 map - Zero-K
    friends or make friends while playing Ladders Users Find a player Code of Conduct Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to List AstroTurf v2 3 By teh Beherith mysterme ivand Rating Poor Below average Average Good Awesome AstroTurf v2 3 for 8 players kbots recommended for large craters Fixed windMill thing for ZK once again made modinfo lua ivand By teh Beherith mysterme at gmail dot com Size 24 x 24 PLAY ON THIS MAP Downloads 511 Manual downloads http spring1 admin box com maps astroturf v2 3 sd7 http api springfiles com files maps astroturf v2 3 sd7 Last battles B410812 1 on AstroTurf v2 3 B409054 2 on AstroTurf v2 3 B408421 1 on AstroTurf v2 3 B407955 1 on AstroTurf v2 3 B407937 1 on AstroTurf v2 3 B407759 1 on AstroTurf v2 3 B407746 2 on AstroTurf v2 3 B407608 1 on AstroTurf v2 3 B407593 1 on AstroTurf v2 3 B407470 1 on AstroTurf v2 3 Preview Filter Player sort ivand 11 months ago Please feature instead of the

    Original URL path: http://zero-k.info/Maps/Detail/42124 (2016-04-29)
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  • Sands of Time v1.0 map - Zero-K
    Maaaybe instead of split v boxes should be just the corners That way battles can occasionally turn into a North vs South and other times into an East vs West Would add a lot of variety with dunes mostly being horizontal 1 0 Klon 10 months ago set this to southwest vs northeast not sure how to remove boxes 3 4 in the preset 0 0 Pxtl 10 months ago edited 10 months ago Just use manual addbox commands edit addboxified I think 1 0 Skasi 6 months ago edited 6 months ago Pls remake with a darker background bottom square of sky cube thing Could be beige or brown to fit the sand theme There should probably also be some vertical ish walls on the northern edge Right now it s very flat and empty up there potentially vehicle viable while the south edge is hilly Here s an illustration that would make the map slightly more symmetric 0 0 aeonios 6 months ago Skasi that would be a huge pain redrawing the dunes that is If someone actually manages to pull off veh on the north side I might consider it I don t remember using a skybox for this map although I could be wrong I ll have to experiment with waterplane colors From what I remember the engine doesn t want to give me dark colors it makes everything overbright no matter what I set it to That and the horizon ends up looking bad 0 0 Skasi 6 months ago edited 6 months ago quote If someone actually manages to pull off veh on the north side I might consider it Spoiler Tanks could be viable in teamgames They can turn south at two points after traveling west Early game just spam Kodachis Panthers with

    Original URL path: http://zero-k.info/Maps/Detail/41976 (2016-04-29)
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  • Obsidian_1.3 map - Zero-K
    Multiplayer online campaign Ladder Factions The mighty factions controlling huge sectors of galaxy Community Forum Discuss ask for help have fun Clans Play with your friends or make friends while playing Ladders Users Find a player Code of Conduct Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to List Obsidian 1 3 By The Yak Rating Poor Below average Average Good Awesome 1vs1 SW vs NE Dry Mountains of black glass and valleys of stone Map by The Yak lwagner5465 at gmail Size 14 x 14 PLAY ON THIS MAP Downloads 1387 Manual downloads http spring1 admin box com maps obsidian 1 3 sd7 http api springfiles com files maps obsidian 1 3 sd7 Last battles B411804 2 on Obsidian 1 3 B411742 1 on Obsidian 1 3 B411653 3 on Obsidian 1 3 B411188 2 on Obsidian 1 3 B411100 1 on Obsidian 1 3 B411013 17 on Obsidian 1 3 B411003 1 on Obsidian 1 3 B410779 1 on Obsidian 1 3 B410776 1 on Obsidian 1 3 B410774 1 on Obsidian 1 3

    Original URL path: http://zero-k.info/Maps/Detail/41716 (2016-04-29)
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  • Living Lands v2.03 map - Zero-K
    admin box com maps living lands v2 03 sd7 Last battles B411698 2 on Living Lands v2 03 B411509 1 on Living Lands v2 03 B411489 1 on Living Lands v2 03 B411486 1 on Living Lands v2 03 B411481 1 on Living Lands v2 03 B411480 1 on Living Lands v2 03 B411439 1 on Living Lands v2 03 B411438 1 on Living Lands v2 03 B411436 1 on Living Lands v2 03 B411435 1 on Living Lands v2 03 Preview Filter Player sort aeonios 12 months ago Probably final version This version has veh pathable ramps to the low areas so it s now fully viable for veh Also fixed the problem where units were not casting shadows and otherwise fixed up the lighting and got rid of the skybox because it looked like crap in lots of ways 0 0 Anarchid 9 months ago Showcased supported and featured Will probs get rid of Deadlands now 1 0 kaen 9 months ago RIP DeadLands 0 0 hokomoko 9 months ago The writing was on the wall 3 0 GoogleFrog 9 months ago The texture has a few problems It is not clear where vehicles can go The center hill is mostly green but has the same path ability as the grey cliffs Many of the mex spots are offset 0 0 Skasi 7 months ago edited 7 months ago STOP MAKING WHITE BACKGROUNDS FOR MAPS PLEASE THANKS AND FOG TOO JUST DON T 3 0 AutoWar 7 months ago Does there exist a kind of silly map widgetry that would allow the textures of Deadlands and Living Lands periodically swap opacity 0 0 dahn 7 months ago really bright map backgrounds are bad distracts unfortunately darkening bg in settings doesnt work for me 1 0 GBC 1v0ry k1ng

    Original URL path: http://zero-k.info/Maps/Detail/41686 (2016-04-29)
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  • Cattle and Loveplay NO WORMS 1 map - Zero-K
    Name Password Forgot password username Create an account Back to List Cattle and Loveplay NO WORMS 1 By zoggop Rating Poor Below average Average Good Awesome Cattle and Loveplay Dune Desert map Units move 25 faster on rock This version has no worms no building restrictions and no map options Intended for those who don t have access to map options and want to play without worms Many thanks to knorke Size 18 x 12 PLAY ON THIS MAP Downloads 615 Manual downloads http spring1 admin box com maps cattle and loveplay no worms 1 sd7 http api springfiles com files maps cattle and loveplay no worms 1 sd7 Last battles B407963 1 on Cattle and Loveplay NO WORMS 1 B405774 2 on Cattle and Loveplay NO WORMS 1 B402269 1 on Cattle and Loveplay NO WORMS 1 B401920 17 on Cattle and Loveplay NO WORMS 1 B401119 22 on Cattle and Loveplay NO WORMS 1 B398348 5 on Cattle and Loveplay NO WORMS 1 B396646 7 on Cattle and Loveplay NO WORMS 1 B392977 19 on Cattle and Loveplay NO WORMS 1 B392968 2 on Cattle and Loveplay NO WORMS 1 B390626 5 on Cattle and Loveplay NO WORMS

    Original URL path: http://zero-k.info/Maps/Detail/41682 (2016-04-29)
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  • Sea of Dunes v1.0 map - Zero-K
    Player sort aeonios 13 months ago New map Now you can march your armies across a real desert in style It s designed for big teams although as small as 3v3 would probably work The map is wind friendly moreso than for solars but surprisingly in spite of the rough terrain it s veh pathable where it behaves more like a maze As you can see from the texture everything you see on this map is entirely terrain based including the metal spot appearance I intended the rough terrain and spread out metal spots to favor raiding and ambush tactics over porc but we ll see I guess P plz fix start boxes 7 0 Fealthas 13 months ago Id like to try this in 1v1 0 0 Chesti 13 months ago edited 13 months ago no problem its featured 24 0 0 TheEloIsALie 13 months ago edited 13 months ago How did you generate the heightmap Looks like anisotropic perlin noise with symmetric contours drawn on top plus a bit of blur It s definitely awesome 0 0 Sprung 13 months ago Spice 0 0 aeonios 13 months ago edited 13 months ago Faelthas I d like to see how that turns out P Sprung sand worms not included TheEloIsALie I traced over a photo of real sand dunes using gimp s calligraphy tool for the ridges then duplicated and blurred that repeatedly to create the contours The slight folds in some of the contours are from a bar shaped smudge brush in krita blurred to smooth it out afterwards The microdunes are just a generic sand dune heightmap texture that I turned into a brush in krita and ran over it in swirly patterns on a seperate layer set to add at 1 opacity There s actually another

    Original URL path: http://zero-k.info/Maps/Detail/41652 (2016-04-29)
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  • Voltic Plateau v2 map - Zero-K
    Plateau v2 B407954 2 on Voltic Plateau v2 B407876 1 on Voltic Plateau v2 B407304 1 on Voltic Plateau v2 B404559 10 on Voltic Plateau v2 B404165 11 on Voltic Plateau v2 Preview Filter Player sort Jasper 14 months ago Too ugly 0 0 Orfelius 14 months ago And then you like the maps like Gods of War 1 0 Anarchid 14 months ago Check it in 3d It s actually pretty legit 2 0 Orfelius 14 months ago Perhaps someone could ask Bluestone to make better minimap picture so that people wont think the map is ugly 0 0 Er0 Godde 14 months ago Had some desynchs on this map like 20 min into the game We exited though so I don t think replay was saved 0 0 mojjj 14 months ago local replay should be saved look into your demo folder 0 0 Klon 14 months ago not sure it has anything to do with the map we had a lot of desyncs today more likely happened because of game size 0 0 Skasi 14 months ago edited 14 months ago Another desyncs report on this map B335805 18 on Voltic Plateau v2 Someone once said terrain features like rocks and trees might cause issues Does this map have any of those 0 0 Anarchid 14 months ago edited 14 months ago Lack of cacti was one thing i complained of about this map I think it s completely bereft of features People should spread less superstitious rumors Also Engine version 91 0 probably has something to do with this 0 0 Orfelius 11 months ago After a couple of games on thismap I can safely say that it is not suitable for 1v1s Its way too big and metal heavy for duels I feel and games

    Original URL path: http://zero-k.info/Maps/Detail/40201 (2016-04-29)
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