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  • Enclaves v1 map - Zero-K
    Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to List Enclaves v1 By Bluestone Rating Poor Below average Average Good Awesome made by Bluestone Size 20 x 10 PLAY ON THIS MAP Downloads 299 Manual downloads http spring1 admin box com maps enclaves v1 sd7 http

    Original URL path: http://zero-k.info/Maps/Detail/50605 (2016-04-29)
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  • Akilon Wastelands ZK v1 map - Zero-K
    so that the visuals on the ground make quite literally no sense with the texture Bit of a rough argument to make 0 0 GoogleFrog 5 months ago I don t understand what that is supposed to mean What does it looks like when the visuals on the ground make quite literally no sense with the texture Regardless that would be irrelevant point scoring Do you disagree with the design goal of making visuals reflect gameplay 0 0 Anarchid 5 months ago edited 5 months ago The energy spires could have their collision volumes modified to be non broken and reinstated That would not make visuals disagree with gameplay while it would also make them non broken and add a lot to aesthetics 4 0 Sprung 5 months ago They would still need to be reduced in number not to allow a dense wall off protecting a thing inside But sure it would be good to have them if they don t break anything 0 0 Anarchid 5 months ago Alternatively they could prevent things from happening inside Large build blocking footprints for example 0 0 Sprung 5 months ago Why the asymmetry tag 0 0 Evo ForbodingAngel 4 months ago Repeat after me the energy spires do not have broken colvols None of the features do http springfiles com spring spring maps akilon wastelands If you had ever bothered to look at the actual latest version of this map and not this hack you would know that 0 0 Sprung 4 months ago It s not about the colvol It s about the testudo 0 0 Evo ForbodingAngel 4 months ago Testudo In the last version I spent a very long time redoing collision volumes for all of the features that were off This is how I know that they aren t messed up 0 0 Sprung 4 months ago The colvol of an energy spire vs the colvols of an energy spire forest Spoiler Stuff inside can t be touched Sometimes there is a small opening but you need to manually direct the units there because the pather won t do that and it will still only allow 1 2 units to shoot Also not all colvols are proper Spoiler 0 0 Anarchid 4 months ago edited 4 months ago Suggested solution approach 0 0 Evo ForbodingAngel 4 months ago Ok so you re having issues caused by terraform basically The large crystal spikes are not intended to have collisions They are GIGANTIC and having collisions attached to them would cause no end of gameplay irritation They are also never supposed to be part of the play area this is an issue caused by terraform so that makes it a little special case scenario As I said I have a solution for that WRT energy spires I would like to try using per piece collision volumes That way ideally you would be able to shoot through them Unfortunately they cannot be used on features Therefore the obvious solution

    Original URL path: http://zero-k.info/Maps/Detail/50426 (2016-04-29)
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  • SiberianDivide 1.1 map - Zero-K
    Yak Rating Poor Below average Average Good Awesome Team battle on a snowy glacier Size 18 x 14 PLAY ON THIS MAP Downloads 671 Manual downloads http spring1 admin box com maps siberiandivide 1 1 sd7 http api springfiles com files maps siberiandivide 1 1 sd7 Last battles B411765 1 on SiberianDivide 1 1 B411484 1 on SiberianDivide 1 1 B411413 2 on SiberianDivide 1 1 B411407 2 on SiberianDivide 1 1 B409884 8 on SiberianDivide 1 1 B408750 1 on SiberianDivide 1 1 B408516 2 on SiberianDivide 1 1 B407953 6 on SiberianDivide 1 1 B406499 3 on SiberianDivide 1 1 B405659 2 on SiberianDivide 1 1 Preview Filter Player sort TheMooseIsLoose 6 months ago edited 6 months ago 1 1 less ridiculous looking specular on mexes slight downward adjustment of height to remove hidden passages on the ends of the rivers better clarity of underwater texturing credit added 0 0 Klon 6 months ago how are boxes meant to be 0 0 TheEloIsALie 6 months ago quote credit added quote By 0 0 TheMooseIsLoose 6 months ago edited 6 months ago TheEloIsALie I don t have control over that field Credit is included in map archive Klon boxes

    Original URL path: http://zero-k.info/Maps/Detail/50184 (2016-04-29)
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  • Fairyland v1.0 map - Zero-K
    Fog is a bit deeper Adjusted ramp texture Previous changelogs Spoiler Changelog from 0 03 to 0 1 Hardness increased from 100 to 200 Some ramp texture redone Lighter minimap Changelog from 0 1 to 0 2 Texture for geo spot added Low fog clouds maybe overkill Added skybox and adjusted out of bounds colour Changelog from 0 2 to 0 3 LoS fog practically removed The map is a lot cleaner visually with this change Volumetric fog replaced with dualfog and lowered a bit If volfog performance no longer becomes a problem I would like to revert this all the settings are still there Skybox tweaked Preview images Spoiler Map overview Commander looks at map Alternate view Box setup addbox 75 0 25 25 1 addbox 0 75 25 25 2 clearbox 3 clearbox 4 0 0 Jasper 6 months ago edited 6 months ago Should this be featured or does fog cause too many lag probs I like the way you used the fog here 0 0 TheMooseIsLoose 6 months ago edited 6 months ago Siberian has been featured for a while and I have had no complaints with dualfog 1 0 Aquanim 6 months ago edited 6 months ago I have had no complaints about dualfog myself and I think I m going to leave this alone for the forseeable future to focus on another project So yes I think it could be featured Thanks to whomever set the boxes EDIT I m not sure why this is tagged asymmetrical 0 0 Stuart98 52 days ago Water on this map should kill you there was some silly abuse of it in a game yesterday that simply shouldn t be possible 0 0 SnuggleBass 52 days ago Replay Was it actually unfair or just creative 0 0 Stuart98

    Original URL path: http://zero-k.info/Maps/Detail/50159 (2016-04-29)
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  • La Isla Bonita v1 map - Zero-K
    2 on La Isla Bonita v1 B407662 3 on La Isla Bonita v1 B407332 2 on La Isla Bonita v1 B407143 2 on La Isla Bonita v1 B406570 3 on La Isla Bonita v1 B406563 3 on La Isla Bonita v1 B406561 4 on La Isla Bonita v1 Preview Filter Player sort Sprung 6 months ago A 3 way map which can work for FFA but mostly intended for 1v1 or small teams with shuffle See B378678 1 on La Isla Bonita v1 for a short labelspam guide on interesting features 3 0 OldGhostStalker 6 months ago YAY utility pond Also nice tutorial 0 0 ElTorero 6 months ago Muy bonita P feature pls 0 0 Flipstip 6 months ago Hahaha nice name 1 0 Anarchid 6 months ago edited 6 months ago I was goading Orfelius to name his map in spanish but he refused will feature this one just to show Oh bonus points for using Merl the Impaler portrait on springfiles Will supported when i or someone else gets to inflict the start boxes At a glance texture looks like it could use some more love most importantly the shallows which have the standard generic sand 1 1 Sprung 6 months ago Boxes are clearbox addbox 10 50 10 10 addbox 67 73 10 10 addbox 59 13 10 10 setoptions shuffle allshuffle 0 0 Anarchid 6 months ago Supported 0 0 KingRaptor 6 months ago What s next Material Girl trollmap 2 0 hokomoko 6 months ago Like an Urchin water map 3 0 Anarchid 6 months ago edited 6 months ago Eyes of Potatos a remake of Horus 0 0 Sprung 6 months ago Promotional material Spoiler Spoiler Spoiler 3 0 Anarchid 6 months ago I like how the transitions make the hills look super

    Original URL path: http://zero-k.info/Maps/Detail/50082 (2016-04-29)
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  • Violence_4.2 map - Zero-K
    Find a player Code of Conduct Be nice have fun Develop Make the game with us Privacy Policy Credits Makers of Zero K Donate Help cover the server costs Name Password Forgot password username Create an account Back to List Violence 4 2 By The Yak Rating Poor Below average Average Good Awesome 5 way lava crystal underworld V3 has lots of fixes including lavasplosions Made by The Yak lwagner5465 gmail com Size 22 x 22 PLAY ON THIS MAP Downloads 277 Manual downloads http spring1 admin box com maps violence 4 2 sd7 http api springfiles com files maps violence 4 2 sd7 Last battles B411599 3 on Violence 4 2 B409303 5 on Violence 4 2 B407934 5 on Violence 4 2 B407242 1 on Violence 4 2 B407240 1 on Violence 4 2 B407230 5 on Violence 4 2 B406039 2 on Violence 4 2 B405921 2 on Violence 4 2 B401724 1 on Violence 4 2 B401722 1 on Violence 4 2 Preview Filter Player sort TheMooseIsLoose 8 months ago edited 8 months ago Lava now renders at initialization and has improved tiling to appear less repetitive Crystals no longer block fire Ambient lava sfx no

    Original URL path: http://zero-k.info/Maps/Detail/49544 (2016-04-29)
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  • Isle of Grief 0.2 map - Zero-K
    SC II map called Desert Oasis I made it to be wider included fords to outset islets and made the ramps bigger so that they could not be as easily porced Of course there are no destructible rocks nor Xel Naga towers either 0 0 GBC 1v0ry k1ng 8 months ago this map rocks 4 0 GBC 1v0ry k1ng 8 months ago Suggestion for 0 3 increase the height contrast between tiers so it is easier to see the cliffs and ramps 0 0 SnuggleBass 8 months ago This map takes large strides in supporting viability for all facs especially in teams where you can viably rely on team mates to expand while you GS planes ships It also shines in 1v1 with a prolonged early game due to difficult expansion While the land route is long you ve got to be prepared for rushes from spiders GS and JJ Your main is within range of a silo from their base too as well as artillery from the center so don t bet on keeping it too long Intelligent expansion is a real skill here area mexing will get you killed This map is far better for ZK than it ever was for SCII and constantly facilitates frantic games with lots of back and forth This is my new favourite map and I hope Orf can find the time and effort to polish up the scenery and perhaps make the inland water more obvious 4 0 TheMooseIsLoose 8 months ago I think it has a great layout I would like to see a more varied texture and or some features to improve aesthetic 3 0 GBC 1v0ry k1ng 8 months ago quote increase the height contrast between tiers so it is easier to see the cliffs and ramps This more pretty textures sea and sky map of kings 0 0 Skasi 7 months ago Looks very flat 0 0 Flipstip 7 months ago I haven t figured out what the optimal strategies are on this map It is easy to get your army out of position Raiding is hard because their is only two paths to the expansions in the early game radar will spot your raids way before they get to the expands in the back while in the midgame two fronts will have evolved blocking the only paths to raid Apart from air water or cloaked stuff 1 0 Skasi 7 months ago Never played this map but I suggest you try hovercraft They can raid your opponents butt and move onto land 0 0 ISP Lauri 7 months ago edited 7 months ago This is one of my new favourite maps right up there with Red Comet and Eye of Horus It has a great Starcrafty terrain layout really nice cluster based mex layout and the watery low areas add a nice touch I like almost any map that lets me play vehicles or tanks but this one is more than just another flat map 1 0

    Original URL path: http://zero-k.info/Maps/Detail/49517 (2016-04-29)
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  • Coagulation Marsh 0.7 map - Zero-K
    Back to List Coagulation Marsh 0 7 By Anarchid Rating Poor Below average Average Good Awesome This land coagulated from the blood of the deflated and yet now it is contested from sea of the berated from the ground of infiltrated and from air of devastated You are gonna lose your mind tonight in oceans of blood Size 14 x 14 PLAY ON THIS MAP Downloads 789 Manual downloads http api springfiles com files maps coagulation marsh 0 7 sd7 http spring1 admin box com maps coagulation marsh 0 7 sd7 Last battles B408746 2 on Coagulation Marsh 0 7 B407803 3 on Coagulation Marsh 0 7 B405824 1 on Coagulation Marsh 0 7 B405040 2 on Coagulation Marsh 0 7 B404915 1 on Coagulation Marsh 0 7 B404572 2 on Coagulation Marsh 0 7 B404570 2 on Coagulation Marsh 0 7 B404569 2 on Coagulation Marsh 0 7 B404442 3 on Coagulation Marsh 0 7 B403810 2 on Coagulation Marsh 0 7 Preview Filter Player sort Anarchid 10 months ago Fixed amph being unable to access some ford areas Embiggened 12x12 14x14 Deep areas have uneven terrain which should make amphs a bit slower Geos Beatiful serene calming forests

    Original URL path: http://zero-k.info/Maps/Detail/46981 (2016-04-29)
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