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  • MITH Podcasting Now Live!
    podcasts php We have three Podcasts from recent Digital Dialogues already available including talks by Rice University s Chuck Henry on scholarly electronic publishing Brown s Vika Zafrin on collaboration in the digital humanities and game studies from internationally renowned media theorist and author Stuart Moulthrop A Podcast is an MP3 audio recording You can access and listen to them in a variety of ways First by going to the URL above and clicking on the session you want to hear the MP3 audio file will open and play using your browser s standard audio plugin You can also subscribe to an RSS feed of the Digital Dialgoues Podcast right from MITH s front page http www mith2 umd edu Simply click on the buttons for the RSS options as they appear at the bottom of the right hand column Firefox users can also click the orange radio wave icon that appears in their address bar Subscribing to the RSS feed means you will automatically receive new Podcasts as they become available through your RSS reader and you can also synch them to your portable music player to hear Digital Dialogues on the go We plan to make this a

    Original URL path: http://mith.info/World%20IT/mith-podcasting-now-live.php (2016-05-01)
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  • Narrative, Fiction, and the Cultural Reception of Videogames
    ask when if or how videogames can have cultural effects equivalent to literature These moments do not represent failure so much as catastrophe a collapse of interpretive method that may provide indications for more viable approaches I suggest the key to a new agenda lies in the distinction of narrative a main concern for my generation and our elders from the sort of fiction Jesper Juul embraces in his theory of games a form whose clearest illustration is not story or novel but rather tableau As Murray herself says The more we see life in terms of systems the more we need a system modeling medium to represent it But systematic or procedural systems cannot simply be interpreted or read as if they were conventionally inscribed texts As Espen Aarseth argues they must be played and I would argue further that critics must also engage in the kind of fictive play from which games emerge I suggest it is no accident that many of the most interesting new critics of the videogame figures like Ian Bogost and Mary Flanagan are active game developers and argue more generally that videogames and other forms of cybertext require a more engaged creative commitment

    Original URL path: http://mith.info/World%20IT/november-14th-digital-dialogue-stuart-moulthrop-narrative-fiction-and-the-cultural-reception-of-videogames.php (2016-05-01)
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  • November 7th Digital Dialogue: Vika Zafrin presents The Virtual Humanities Lab and the Evolution of Remote Collaboration

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    Original URL path: /World%20IT/november-7th-digital-dialogue-vika-zafrin-presents-the-virtual-humanities-lab-and-the-evolution-of-remote-collaboration.php (2016-05-01)


  • A Candid Chat About the NEH's Digital Humanities Initiative

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    Original URL path: /World%20IT/october-16th-digital-dialogue-brett-bobley-a-candid-chat-about-the-nehs-digital-humanities-initiative.php (2016-05-01)


  • MITH Conference Room, McKeldin Library B0135
    missing is a study of the transition between the two how a network funded by taxpayers and intended for a restricted set of users for restricted purposes evolved into a worldwide cultural phenomenon open to all with almost no restrictions on its use for commercial purposes This paper is based on two forthcoming books by the author one an analysis of the commercialization of the Internet and the other on the role of northern Virginia as a locus of Internet management and governance PAUL E CERUZZI is Curator of Aerospace Electronics and Computing at the Smithsonian s National Air and Space Museum in Washington DC His work there includes research writing planning exhibits collecting artifacts and lecturing on the subjects of microelectronics computing and control as they apply to the practice of air and space flight Dr Ceruzzi attended Yale University and the University of Kansas from which received a Ph D in American Studies in 1981 He is the author or co author of several books on the history of computing and related topics Reckoners The Prehistory of The Digital Computer 1983 Smithsonian Landmarks in the History of Digital Computing 1994 with Peggy Kidwell A History of Modern Computing

    Original URL path: http://mith.info/World%20IT/october-9th-digital-dialogue-paul-e-ceruzzi-from-arpanet-to-the-internet-how-a-military-project-became-a-world-wide-cultural-phenomenon-1970-1995.php (2016-05-01)
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